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Deck basics, lesson 3? ( i believe ), synchro

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1 Deck basics, lesson 3? ( i believe ), synchro on Tue Sep 08, 2015 9:39 pm

maxxor345

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Deadly Green Teacher
Everyone of Green dorm, my name is maxxor345, I am the teacher here. I have been on a, vacation, but I am back. I learned homework is a must, I don't make it hard, most questions are in the lesson.

Just so none of my students think I don't post the homework. Ill be putting it first

Homework:
1) How to synchro summon monsters?
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2) Is there any fish based synchro monsters?
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3) With research, name 3 synchro monsters.
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4)Where does synchro monsters go?
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5) where do they go when destroyed
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To be properly Special Summoned, Synchro Monsters must be Synchro Summoned. To be Synchro Summoned, the player must send, from their side of the field to the Graveyard, a face-up Tuner monster and one or more face-up non-Tuner monsters, whose total Levels exactly equal the Level of a Synchro Monster. The monsters used in the Synchro Summon are called Synchro Materials.

Like other Extra Deck monsters, Synchro Monsters cannot exist in the hand or Main Deck (even with card effects). If a Synchro Monster would be moved to the hand or Main Deck, it is returned to the Extra Deck instead. If a card like "Transmigration Break" or "Degenerate Circuit" is applying, this will override the Synchro Monster's ability to return to the Extra Deck.

Like other Extra Deck monsters, if a Synchro Monster is not Synchro Summoned first, it cannot be Special Summoned from the Graveyard or while banished (unless it specifies another way to properly Special Summon it).

A Synchro Summon is the act of Summoning a Synchro Monster from the Extra Deck using a Tuner monster with additional non-Tuner monsters. During the Main Phase 1 or 2, the turn player can Synchro Summon a Synchro Monster from the Extra Deck by sending monsters they control to the Graveyard (at least 1 Tuner and 1 or more non-Tuner monsters), provided the total Level of those monsters matches exactly the Level of that Synchro Monster.

To perform a Synchro Summon, one Tuner monster and at least one non-Tuner monster must be used as Synchro Materials. Trap Monsters and Token Monsters can be used as Synchro Materials, with the Trap Monster "Shapesister" even being treated as Tuner monster. While the majority of the Synchro Monsters requires 1 Tuner monster and 1 or more non-Tuner monsters, many Synchro Monsters have different requirements.

Extra notes:There are currently no Fish-Type Synchro Monsters.
Machine-Type monsters are currently the most diverse monsters by Level, as they have Synchro Monsters that are Levels 2, 3, 4, 5, 6, 7, 8, 9, 10, and 12.
They are followed by the Dragon-Type, that has Level 4, 5, 6, 7, 8, 9, 10, 11 and 12 Synchro Monsters.
The only 3 Zombie-Type Synchro Monsters ("Revived King Ha Des", "Doomkaiser Dragon" and "Archfiend Zombie-Skull") are all Level 6 Zombie counterparts of pre-existing monsters and all require "Plaguespreader Zombie" to be the Tuner monster.
The only 3 Dinosaur-Type Synchro Monsters are members of the "Jurrac" Archetype.
"Star Eater" is both the only Level 11 Synchro Monster and the only Synchro Monster whose Synchro Summon cannot be negated and that prevents the activation of cards or effects when it is Synchro Summoned.
"Leo, the Keeper of the Sacred Tree" is the only Beast-Type Synchro monster that can be Synchro Summoned by using generic Synchro Materials.
"Sea Dragon Lord Gishilnodon" is the only Synchro Monster who specifies the Level of the non-Tuner monster required for its Synchro Summon.
"T.G. Recipro Dragonfly" is currently the only Level 2 Synchro Monster that is not a Tuner Monster.
"XX-Sabers Gottoms" is the only Synchro Monster that does not specifically require non-Tuner monsters as Synchro Materials, so it is possible to use up to 5 Tuner monsters to Synchro Summon.

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